Recomended Builds For Each Class

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Announcement or Sticky Recomended Builds For Each Class

Post  Haku on Wed Nov 12, 2008 8:19 pm

Thief:

Stat Build - Claw Thief


Stat Build - Claw Thief When you start, you get either 4 STR or 4 INT. One of them could be 5 if you don't want to spend too much time. Keep rolling the dice until that happens or your stats will suffer.
LV10: 25 DEX, 37 LUK
LV15: 30 DEX , 57 LUK
LV20: 40 DEX , 72 LUK
LV25: 50 DEX , 87 LUK
LV30: 60 DEX , 102 LUK
As you can see, DEX should be twice your level, and LUK should have everything else. Put up your LUK by 5 each time for 3 levels, then put up DEX by 5 twice so that you will have enough DEX to upgrade your armour and weapons. For example:

LV21 +5 LUK LV23 +5 LUK LV25 +5 DEX LV27 +5 LUK LV29 +5 DEX
LV22 +5 LUK LV24 +5 DEX LV26 +5 LUK LV28 +5 LUK LV30 +5 DEX

This will give you enough DEX to upgrade your weapons, putting up LUK to increase your maximum damage, so it's best to put that up as fast as you can. You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60,etc. You only need 90 DEX at level 50, 100 DEX at level 60, etc. The ratio changes from 3 LUK to 2 DEX and becomes 4 LUK to 1 DEX.
m
Stat Build - LUK Dagger Thief

When you start, you get either 4 STR or 4 INT. One of them could be 5 if you don't want to spend too much time. Keep rolling the dice until that happens or your stats will suffer.
LV10: 25 DEX, 37 LUK
LV15: 30 DEX , 57 LUK
LV20: 40 DEX , 72 LUK
LV25: 50 DEX , 87 LUK
LV30: 60 DEX , 102 LUK
As you can see, DEX should be twice your level, and LUK should have everything else. Put up your LUK by 5 each time for 3 levels, then put up DEX by 5 twice so that you will have enough DEX to upgrade your armour and weapons. For example:
LV21 +5 LUK LV23 +5 LUK LV25 +5 DEX LV27 +5 LUK LV29 +5 DEX
LV22 +5 LUK LV24 +5 DEX LV26 +5 LUK LV28 +5 LUK LV30 +5 DEX
This will give you enough DEX to upgrade your weapons, putting up LUK to increase your maximum damage, so it's best to put that up as fast as you can. You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60,etc. You only need 90 DEX at level 50, 100 DEX at level 60, etc. The ratio changes from 3 LUK to 2 DEX and becomes 4 LUK to 1 DEX.

Stat Build - STR Dagger Thief

When you star, get 4 INT, don't worry about the rest of the stats. Keep doing this or your stats will suffer.

LV10: 10 STR, 25 DEX, 31 LUK
LV15: 10 STR, 30 DEX, 51 LUK
LV20: 10 STR, 40 DEX, 66 LUK
LV25: 15 STR, 50 DEX, 76 LUK
LV30: 20 STR, 60 DEX, 86 LUK
You are the only type of thief who requires STR because your dagger has STR requirements, STR does not affect your damage. DEX should be twice your level, check how many STR the next dagger needs and increase that accordingly, put the rest of your stats into LUK and the amount of DEX needed for the next weapon/armour upgrade. After Level 40, your DEX requirement decreases. You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60, etc. Put up however much STR you need for your next dagger. You only need 90 DEX at level 50, 100 DEX at level 60, etc.

Bowman:
As an archer, you will want to max critical shot as soon as possible. It will be useful forever. It works with every offensive skills and normal attack. Amazon's eye is also a necessity. Shooting monster from a big distance can save you a lot of time and potions. As for which attack skill to take between arrow blow and double shot, refer to the proper section.
Level - Skill points
10 +1 blessing
11 +2 blessing +1 eye
12 +3 eye
13 +3 eye
14 +1 eye +2 critical
15 +3 critical
16 +3 critical
17 +3 critical
18 +3 critical
19 +3 critical
20 +3 critical
21 +3 double shot/arrow blow (1 in AB is required for DS)
22 +3 double shot/arrow blow
23 +3 double shot/arrow blow
24 +1 double shot/arrow blow
25 save
26 +8 double shot/arrow blow
27 +2 double shot/arrow blow
28
29
30

Having more range at the beginning will make you save a lot of cash that you would spend on potions. Having more range means being farther and safer. Critical is of course a necessity. As for level 25, saving your points is a good idea since after level 10, double shot/arrow blow consumes two times the MP. So if you save your points, you won't have to buy two times as much MP potions for only a little more damage. For level 28/29/30, you can spend your points in either blessing or focus. If you go without final attack in second job, you should take focus because you will have enough remaining points to max it.



Attack build
Level - Skill points
30 +1 arrow bomb
31 +3 mastery
32 +3 mastery
33 +3 mastery
34 +3 mastery
35 +3 mastery
36 +3 mastery
37 +1 mastery +2 booster
38 +3 booster
39 +1 booster +2 soul arrow
40 +3 final attack
41 +3 final attack
42 +3 final attack
43 +3 final attack
44 +3 final attack
45 +3 final attack
46 +3 final attack
47 +3 final attack
48 +3 final attack
49 +3 final attack
50 +3 arrow bomb
51 +3 arrow bomb
52 +3 arrow bomb
53 +3 arrow bomb
54 +2 arrow bomb
55 save
56 save
57 save
58 +13 arrow bomb
59 +2 arrow bomb +1 power knockback
60 +3 power knockback
61 +3 power knockback
62 +3 power knockback
63 save
64 save
65 +9 power knockback
66 +1 power knockback +2 booster
67 +1 booster +1 soul arrow
68 +3 booster +1 soul arrow
69 +3 booster
70 +1 soul arrow +2 booster

Magician:

Build, Full Int

Skills

A) Passive Skills
Improving MP recovery:
- Prerequisites: none
- Master level: 16
- Description: With this skill you'll be able to recover even more MP every 10 seconds. MP recovery is also dependant on the level of the mage. Each skill point here increases the amount of MP

Improving Max MP Increase:
- Prerequisites: Improving MP recovery 5
- Master level: 10
- Description: This skill will increase the amount of MP you get per level up. The more points put in the skill the more MP. Also if this skill has points in it if you should decide to put a stat point into MP then the increase would be more than normal.

B) Defensive Skills
Magic Guard:
- Prerequisites: none
- Master level: 20
- Description: Temporarily replaces damage to HP with MP. If there is no MP the HP takes a full beating. Magic Armor:
- Prerequisites: Magic Guard 3
- Master level: 20
- Description: Temporarily boosts weapon defense of the mage

C) Offensive spells
Energy bolt:
- Prerequisites: none
- Master level: 20
- Description: Uses MP to shoot a bolt of magic at an enemy. MP cost doubles at level 11 Magic Claw:
- Prerequisites: Energy Bolt 1
- Master level: 20
- Description: Uses MP to attack the enemy two times with a magic claw. The MP cost doubles at level 11

D) SP detail
Lvl 8- 1 SP into MP Recovery
Lvl 9- 3 SP into MP Recovery
Lvl 10- 1 SP into MP Recovery, 2 SP into MP Increase
Lvl 11- 3 SP into MP Increase
Lvl 12- 3 SP into MP Increase
Lvl 13- 2 SP into MP Increase (Maxed), 1 SP into MP Recovery
Lvl 14- 3 SP into MP Recovery
Lvl 15- 3 SP into MP Recovery
Lvl 16- 3 SP into MP Recovery
Lvl 17- 1 SP into MP Recovery (Maxed), 1 SP into Energy Bolt, 1 SP into Magic Claw
Lvl 18- 3 SP into Magic Claw
Lvl 19- 3 SP into Magic Claw
Lvl 20- 3 SP into Magic Claw
Lvl 21- Save SP (Due to Magic Claw doubles mp after lvl 10)
Lvl 22- Save SP
Lvl 23- 9 SP into Magic Claw
Lvl 24- 1 SP into Magic Claw (Maxed), 2 SP into Magic Guard
Lvl 25- 3 SP into Magic Guard
Lvl 26- 3 SP into Magic Guard
Lvl 27- 3 SP into Magic Guard
Lvl 28- 3 SP into Magic Guard
Lvl 29- 3 SP into Magic Guard
Lvl 30- 3 SP into Magic Guard (Maxed)

Warrior:

Beginner stat point distribution

Try to add STR at every lvl (till lvl 10) until the STR is at the 40 mark. After that, add everything into DEX. The SP distribution charts for lvl 10-70 will be shown later! Try not to lvl past 10, or else you will lose valuable SKP (skill points). Do not add any points into: HP / MP / LUK / INT.
by www.maple-story-mesos.com
Stat point adding

When most newbie or beginners start playing the game, they will not know what stat points to add. Is it LUK, STR, INT, or DEX. Some will try to make their stats even so that they will have there warrior even. Well they're wrong following this guide and you will have a decent warrior. For a range of 5 lvls: Every 3 lvls add all SP into STR. Every 2 lvls add all SP into DEX I am assuming your warrior has 4/4 in LUK and INT. Lvl 10=40STR / Lvl 15=55STR / Lvl 20=70STR / Lvl 25=85STR / Lvl 30=100STR When you are lvl 30-40, some equipment require you to add more STR. So instead of STR for every 3 lvls. Add STR for every 4-5 Lvls necessary. My recommendation would be to add STR for 4 lvls, and DEX for1 lvl. The equipment that you wear like your lvl 35 glove is 125 STR. You should have 120 STR at lvl 35. With your equipment, you should be able to wear the glove. Keep the STR for 4 lvls and DEX for 1 lvl this way forever. On the other hand, you could always add STR all the way until lvl 40. Then start adding your DEX in. 3 STR, 2 DEX for each lvl. Therefore, you can fill in the DEX that you missed from lvl 30-40.

Choosing skills

Improving HP Recovery, Master Lvl 16: You can recover more HP when you are standing or sitting on a bench. Improving Max HP Increase, Master Lvl 10: While having a lvl up, if SP are used on Max HP, it raises the lvl for Max HP. Endure, Master Lvl 8: When you are hanging on a rope or ladder, you gain HP. Iron Body, Master Lvl 20: This skill increases your defense for a period of time. Power Strike, Master Lvl 20: Use MP to deliver a killer blow to a monster with your weapon you are holding. Slash Blast, Master Lvl 20: Use HP and MP to attack every enemy around you with a weapon. Here is my recommendation for distributing your SKP. 5 in Improving HP Recovery Max out Improving HP Increase Max out Power Strike Max out Slash Blast Add 3 into Endure, Rest into Iron Body if possible.


Training

When I first started out as a warrior (my good one), I had troubles figuring which places to train at. But now I know which place is good, and which place is bad. Here is a list of where you should train: Lvl 10-20 Slime tree all the way. Its good exp. Lvl 15-20 if you get bored along the way, try pig beach if you can afford pots Lvl 20-25 Pig beach, I hope most know how to get there by now. Green mushroom or blue horned mushroom. Don't go to Ant tunnel just yet, stay in the trees in Ellina for now. Lvl 25-30 (if you have good weapons) Wild boars, located 1 map east of perion. It’s in the big double doors located below the map.
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Announcement or Sticky Part 2 Pirate build

Post  Haku on Wed Nov 12, 2008 8:20 pm

Pirate:

Level 1-10
GMS: Maple Island: Just kill all the monsters and finish quests if you feel like it for the extra EXP, not like you are doing anything.
KMS: Maple Island: Finish every single quest available. Not only will it bring you up to level 10 in about 15 minutes, but you will get tons of potions as well.
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Level 10-15
GMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP.
KMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP. You could also try Floating Market, but that place is crap after 14.
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Level 15-20
GMS: Victoria Island: Yup still here. Continue grinding on Slimes till 18 or 19. Orange Mushrooms are bad because your damage is all over the place, so Slimes are the next best thing. Just go to Orange Mushrooms around level 18/19 then level till 20 there.
KMS: Victoria Island/Ariant: Same with GMS, except you could go to Ariant if you followed the Accuracy build and train on the Sand Rabbits if you have money to drain.
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Level 20-25
GMS: Victoria Island: Now you’re high enough to go to Green/Horny mushrooms. Just pick a tree in the “Forest South of Ellinia”. Good EXP, you should also try making a party. This would speed things up.
KMS: Ariant: You can to Sand Bunnies if you weren’t following the Accuracy build now. Your accuracy is perfect to hit them 100% of the time, and you should be hitting 150’s to 260’s each Straight.
For Accuracy builder’s, go to Meekrats, the ones that look like Timone from the Lion King.
.
Level 25-30
GMS: Victoria Island: Go to Sleepywood and start fighting at Ant Tunnel. Your Accuracy should be perfect to hit the monsters at least 90% of the time, so the EXP is great, especially with Somersault Kick mobbing.
KMS: Ariant/Victoria Island: Accuracy and other builds can move to Cactus’ now, especially daddies. The spawns are great so Somersault Kick is really helpful here as well. Otherwise, go to Ant Tunnel.

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Infighter / Buccaneer / Viper Training Locations
Level 10 - 20
-Pig Beach
-Pig Minidungeon
-Slime Tree
-Green Mushrooms
-Horny Mushrooms
.
Level 20 - 30
-Green Mushrooms
-Horny Mushrooms
-Wild Boars
-Zombie Mushrooms
-Ninjas (下忍)
.
Level 30 - 40
-Ninjas (下忍)
-Fire Boars
-Trojan Horses (Secret Factory)
-Block Gollems
-Iron Mutaes
.
Level 40 - 50
-Iron Mutaes
-Roids
-Block Gollems
.
Level 50 - 80
-Roids
-Neohyu(?) Roids
-Gollem Minidungeon
-Forest of Gollem
.
Level 80 - 100
-Ghost Pirates
-Dual Ghost Pirates
-Birks
-Dual Birks
-Spirit Vikings
-Squids (With a party)
-Gobies (With a party)
-Himes (With a party)
.
Level 100 - 120
-Squids
-Gobies
-Himes (With a party)
-Newties (With a party [Not recommended until level 105+])

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Gunslinger / Valkyrie / Captain Training Locations
10-15
Snails / Slimes / Orange Mushrooms in HHG1
Slime tree in Ellinia
Orange Mushroom Garden (Hidden street one map west of HHG1)
Henesys PQ
.
16-20
Pigs (Mini dungeon or Rainbow Forest)
Green & Horny Mushrooms (Mushroom tree in Ellinia)
Henesys PQ
Ariant PQ (level 20)
.
21-25
Green & Horny Mushrooms (Mushroom tree in Ellinia)
Horny & Zombie Mushrooms (Ant Tunnel)
Crows (Jipang)
Sand Bunnies (Ariant)
Sand Moles (Ariant)
Kerning PQ
Ariant PQ
.
26-30
Wild Boars (Land of Wild Boar 1 or 2)
Horny & Zombie Mushrooms (Ant Tunnel)
Crows (Jipang)
Sand Bunnies (Ariant)
Sand Moles (Ariant)
Baby Cacti (Ariant)
Scorpions (Ariant)
Kerning PQ
Ariant PQ
.
30-35
Wild Boars (Land of Wild Boar 1 or 2)
Scorpions (Ariant)
Crows (Jipang)
Fire Boars (Burning Zone)
Teddies (Terrace Hall)
Cube Slimes (Magatia’s Alchemist center, room 101)
Monster Carnival PQ
Ludibrium PQ (Level 35)
.
36-40
Fire Boars (Burning Zone)
Rumos and Triple Rumos (Magatia’s Jenumist Lab, room 103)
Jr. Wraiths (Kerning Subway)
Retz (Helios Tower)
Sand Dwarves / Dark Sand Dwarves (Ariant)
Monster Carnival PQ
Ludibrium PQ
.
41-45
Iron Mutaes (Magatia’s Alcadno Lab, room B-3)
Lanterns (Pine Forest 1, Jipang)
Retz (Helios Tower)
Sand Dwarves / Dark Sand Dwarves (Ariant)
Monster Carnival PQ
Ludibrium PQ
Elin PQ (Level 45)
.
46-50
Iron Mutaes (Magatia’s Alcadno Lab, room B-3)
Lanterns (Pine Forest 1, Jipang)
Mithril Mutaes (Magatia’s Alcadno Lab, room B-1?)
Monster Carnival PQ
Ludibrium PQ
Elin PQ
.
51-55
Roids (Magatia’s Alcadno Lab, room C-1)
Lanterns (Pine Forest 1, Jipang)
Iron Mutaes (Magatia’s Alcadno Lab, room B-3)
Straw Training Dummies (Mu Lung)
Golems (Golem Forest Mini Dungeon)
Orbis PQ
Elin PQ
.
56-70
Roids (Magatia’s Alcadno Lab, room C-1)
Roids and NeoHuroids (Magatia’s Alcadno Lab, room C-2)
Lanterns (Pine Forest 1, Jipang)
Mixed Golems (Forest of Golem)
Golems (Golem Forest Mini Dungeon)
Straw Training Dummies (Mu Lung)
Orbis PQ
.
70-75
Roids and NeoHuroids (Magatia’s Alcadno Lab, room C-2)
Wilder Boars (Elin’s Ancient Boar map)
Mixed Golems (Forest of Golem)
Magatia PQ (71-85)
.
76-80
Death Teddies
Black and Red Kentaurus
Squids
Roids and NeoHuroids (Magatia’s Alcadno Lab, room C-2)
Wilder Boars (Elin’s Ancient Boar map)
Mixed Golems (Forest of Golem)
Magatia PQ (71-85)
.
81-85
Jr. Newties (Middle platform)
Black and Red Kentaurus
Death Teddies
Squids
Magatia PQ (71-85)
.
86-90
Jr. Newties (Middle platform)
Black and Red Kentaurus
Dual Ghost Pirates (With a party)
Spirit Vikings
Gobies
.
91-100
Jr. Newties (Horizontally across from the middle Newties starting at level 94)
Black and Red Kentaurus
Dual Ghost Pirates (With a party)
Spirit Vikings
Gobies


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Gunslinger 1st Job Training Spots
Lv.10-20
Victoria Road: Right Around Lith Harbor: Blue Snail, Slime
Victoria Road: The Tree That Grew I: Snail, Slime
Victoria Road: Henesys Hunting Ground I: Snail, Blue Snail, Shroom, Slime, Orange Mushroom
Hidden Street: Mushroom Garden: Orange Mushroom, Shroom, Red Snail
Henesys Party Quest

Lv.20-30
Victoria Road: Rain-Forest East of Henesys: Pig, Ribbon Pig
Hidden Street: The Pig Beach: Pig, Ribbon Pig
Victoria Road: Tree Dungeon, Forest Up North II: Green Mushroom, Horny Mushroom
Dungeon: Ant Tunnel I: Horny Mushroom, Zombie Mushroom
The Burning Sands: Tent of the Entertainers: Desert Rabbit (F), Desert Rabbit (M)
The Burning Sands: Outside East Entrance of Ariant: Desert Rabbit (F), Desert Rabbit (M)
Hidden Street: Jr. Catus Desert: Jr. Catus
The Burning Sands: Cactus Desert 1: Catus
Masteria: Jungle Clearing: Street Slime, Urban Fungus, Boomer
Ludibrium: Eos Tower 73st: Trixter
Hidden Street: Land of Wild Boar I: Wild Boar, Dark Axe Stump, Jr. Boogie
Hidden Street: Land of Wild Boar II: Dark Stump, Axe Stump, Dark Axe Stump, Wild Boar
Excavation Site III: Rocky Mask, Wooden Mask
Kerning City Party Quest
Ariant Coliseum Party Quest

Gunslinger 2nd Job Training Spots
Lv.30-40
Excavation Site III: Rocky Mask, Wooden Mask
Dungeon: Ant Tunnel I: Zombie Mushroom, Horny Mushroom
Phantom Forest: Hollowed Ground: Jr wraith
Haunted House: Toy Room [3]: Psycho Jack Box, Psycho Jack
Ludibrium: Terrace Hall: Brown Teddy, Pink Teddy
Orbis: Garden of Yellow I: Jr Lioner
Orbis: Garden of Red I: Jr Cellion
Orbis: Garden of Green I: Jr Grupin
Hidden Street: Purple Plains 1: Sakura Cellion
Masteria: Jungle Clearing: Street Slime, Urban Fungus, Boomer
Ludibrium: Eos Tower 73st: Trixter
The Burning Sands: North Desert Road 1: Meercat
Sunset Road: North Desert Road 2: Kiyo, Sand Dwarf
Ludibrium Party Quest
Monster Carnival Party Quest

Lv.40-50
Orbis: Garden of Yellow I: Jr Lioner
Orbis: Garden of Red I: Jr Cellion
Orbis: Garden of Green I: Jr Grupin
Hidden Street: Purple Plains 1: Sakura Cellion
Phantom Forest: Hollowed Ground: Jr wraith
Haunted House: Toy Room [3]: Psycho Jack Box, Psycho Jack
Haunted House: Study [3]: Nightmare
Piano: Nightmare
Ludibrium: Helios Tower : Retz
Aqua Road: The Dangerous Cave: Flyeye
Orbis: Cloud Park V: Lunar Pixie, Luster Pixie
Zipangu: A Night in the Forest: Paper Lantern Ghost, Dark Cloud Fox
Mu Lung: Practice Field: Beginner: Straw Target Dummy
Ludibrium Party Quest
Monster Carnival Party Quest

Lv.50-60
Aqua Road: The Dangerous Cave: Flyeye
Orbis: Cloud Park V: Lunar Pixie, Luster Pixie
Zipangu: A Night in the Forest: Paper Lantern Ghost, Dark Cloud Fox
El Nath: Watch Out for Icy Path I: Jr. Yeti
El Nath: El Nath: Cold Field I: Hector, White Pang
El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie
Mu Lung: Practice Field: Beginner: Straw Target Dummy
Orbis Party Quest
Ludibrium Maze Party Quest

Lv.60-70
Orbis: Cloud Park V: Lunar Pixie, Luster Pixie
El Nath: Watch Out for Icy Path I: Jr. Yeti
El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie
Mu Lung: Practice Field: Beginner: Straw Target Dummy
Haunted House: Vanity Room [3]: Hoodoo, Voodoo
Zipangu: Vanished Village: Samiho, Water Goblin
Orbis Party Quest
Ludibrium Maze Party Quest

Valkyrie 3rd Job Training Spots
Lv.70-80
El Nath: Forest of Dead Trees I, II, III, IV: Coolie Zombie
Mu Lung: Practice Field: Beginner: Straw Target Dummy
Haunted House: Vanity Room [3]: Hoodoo, Voodoo
Zipangu: Vanished Village: Samiho, Water Goblin
Hidden Street: The Forest of Golem: Mixed Golem, Dark Stone Golem
Ludibrium: Forgotten Path of Time : Death Teddy
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid
Leafre: The Area of Black Kentaurus: Black Kentaurus*
Leafre: Destroyed Dragon’s Nest: Jr. Newties**

*Read this guide for Snipers. Valkyries should be able to train here using Triple Fire and Fake Shot
**Snipe from the middle platform using Triple Fire. Alternatively, you can kill the first Newtie by using Fake Shot to stun it and then kill the second one once the first is dead.

Lv.80-90
Ludibrium: Forgotten Path of Time : Death Teddy
Leafre: The Area of Black Kentaurus: Black Kentaurus*
Ludibrium: Ludibrium: Warped Path of Time : Spirit Viking
Meso Gears: Wolf Spider Cavern: Wolf Spiders
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid
Leafre: Destroyed Dragon’s Nest: Jr. Newties**

*Read this guide for Snipers. Valkyries should be able to train here using Triple Fire and Fake Shot
**Snipe from the middle platform using Triple Fire. Alternatively, you can kill the first Newtie by using Fake Shot to stun it and then kill the second one once the first is dead.

Lv.90-100
Ludibrium: Forgotten Path of Time : Death Teddy
Leafre: The Area of Black Kentaurus: Black Kentaurus*
Ludibrium: Ludibrium: Warped Path of Time : Spirit Viking
Meso Gears: Wolf Spider Cavern: Wolf Spiders
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid
Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
Leafre: Destroyed Dragon’s Nest: Jr. Newties**

*Read this guide for Snipers. Valkyries should be able to train here using Triple Fire and Fake Shot
**Snipe from the middle platform using Triple Fire. Alternatively, you can kill the first Newtie by using Fake Shot to stun it and then kill the second one once the first is dead.

Lv.100-120
Ludibrium: Ludibrium: Warped Path of Time : Spirit Viking
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid
Aqua Road: Dangerous Sea Gorge II: Squid, Risell Squid
Leafre: Destroyed Dragon’s Nest: Jr. Newties*
Zipangu: Armory: Bain, The Boss**
Leafre: Cross Road: Birk, Dual Birk
Aqua Road: Deep Sea Gorge II: Goby, Bone Fish***

*You can party here at level 105 (leech level). You’ll still be sniping from the middle until you have 2.7k HP to do the bottom.
**It’s best to go here once you have at least level 25 Cooling Effect. Watch out for The Boss. It can deal over 4k damage.
***It’s best to go here once you have at least level 25 Cooling Effect.

Captain 4th Job Training Spots
Lv.120+
Leafre: Destroyed Dragon’s Nest: Jr. Newties, Nest Golem
Leafre: The Dragon Nest Left Behind: Skelegons, Skelosaurus*
Leafre: Peak of Dragon’s Nest: Skelegons, Skelosaurus, Nest Golem**
Crimsonwood Mountain: Crimsonwood Keep: Crimson Guardian***
Zipangu: Parlor: Female Boss****

*You need over 3.7k HP to survive their magic attack. You could risk it and depend on freezing them for protection, but I wouldn’t recommend it.
**If you have a decent level Air Strike, you can train here using this method.
***You need over 5k HP to survive their Magic Attack. They can’t be frozen either so Fake Shot comes in handy.
****Either pin her to the wall (risk of death due to spawn) or snipe it from behind the sofa.

WOO GO ME study
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Announcement or Sticky Re: Recomended Builds For Each Class

Post  hockey on Wed Nov 12, 2008 8:32 pm

Nice job but one thing you could have done is just give the website where you got it which im guessing is hiddenstreet.com
just to say. But great job on the long build for pirates and jobs its gonna help a lot Razz
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Announcement or Sticky Re: Recomended Builds For Each Class

Post  Haku on Wed Nov 12, 2008 8:34 pm

nop its not.. i wrote all but pirate.. and ayumilove wrote pirate build

she takes 110% credit for pirate
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Announcement or Sticky Re: Recomended Builds For Each Class

Post  PikaChew on Wed Nov 12, 2008 9:00 pm

You should add all the possible builds not just the common ones

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Announcement or Sticky Re: Recomended Builds For Each Class

Post  Haku on Wed Nov 12, 2008 9:26 pm

I just wrote the best ones really
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Haku
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Announcement or Sticky Re: Recomended Builds For Each Class

Post  hockey on Thu Nov 13, 2008 10:40 pm

Pikachew i think what Haku did is good i mean builds take atleast 1 hr ea to write and he did like 2 and its if your really fast you do it in 1 hr so if he added more it would take forever and if you want more builds go to www.hiddenstreet.com
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hockey
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Announcement or Sticky Re: Recomended Builds For Each Class

Post  Haku on Sat Nov 15, 2008 10:09 pm

hockey wrote:Pikachew i think what Haku did is good i mean builds take atleast 1 hr ea to write and he did like 2 and its if your really fast you do it in 1 hr so if he added more it would take forever and if you want more builds go to www.hiddenstreet.com

Thanks for sticking up for me Smile and i didn't get her pirate build off hiddenstreet i just searched pirate build on google Smile cheers google owns Smile
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Announcement or Sticky Re: Recomended Builds For Each Class

Post  hockey on Mon Dec 22, 2008 6:38 pm

Google actually has those stuff? Anyways again thanks for the builds=]
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Announcement or Sticky Re: Recomended Builds For Each Class

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